Joe Chung is a Creative Technologist and MFA in Design & Technology Candidate from the Parsons School of Design, specializing in Art, Media, and Technology. He researches, designs, prototypes, builds, tests physical and digital interfaces, and much more to connect humans to knowledge and one another. For his MFA Thesis Project, he developed able. (Augmented Bench Learning Experiences), a collection of physical and digital tools for remote novice electronics makers, using a mobile device. He poses the following questions:
- How might we make learning electronics even more accessible to beginners?
- How would we learn if we had greater control over how we asked for help, on how the instructions are delivered?
- How would we share our knowledge with others if we took all the complex instructions, made it bite-sized, and delivered it to the learners, right where and when it is needed most?
- What if we could do it all in a low-cost package, via a mobile device?
able. (Augmented Bench Learning Experiences) is a collection of tools that tap into the powerful capabilities of mobile devices, and complement that with the powerful features of low-cost, Internet of Things (IoT)-enabled electronic development boards.
Through intuitive user interfaces such as augmented reality (AR) and voice control, makers can view and control the display of instructions and data in convenient, non-disruptive ways. Makers can embark on hands-on learning projects with instructional steps delivered when they need it, through contextually relevant audio visuals and step-by-step AR overlays.
Makers can also connect and assist other makers through a set of tools that allow for better capture of the workspace, facilitating online presentation, discussion, and troubleshooting activities using a single mobile device. For more information on able. (Augmented Bench Learning Experiences), please access the links below.