Nora Zhang is a digital product designer based in New York, with a specific focus on end-to-end UX/UI design. She has an MFA in Design & Technology from the Parsons School of Design. Her design principle is to use concise design to solve complicated problems. For her thesis project, she developed EDGE, a VR adventure game. […]
Sherry Shao is a designer, creative technologist, and artist. For her MFA thesis, she developed Undercover, a conceptual AR game that aims to raise awareness of mass surveillance. Although the publicly stated intent of installing CCTV systems across cities is to improve public security, the omnipresence of cameras in major cities is in reality, excessive.
Yichan Wang is an MFA in Design & Technology from the Parsons School of Design. She communicates intangible ideas through visual design. Her work spans visual identity design, UI design, web design, motion design, and print media. For her thesis, she created The Wanderer, an animated short film in which people can dance while they […]
Aria recently completed her MFA in Design & Technology from the Parsons School of Design. For her thesis, she designed a mobile game based on one of the Classical Gardens of Suzhou. She created a virtual Master-of-Nets Garden to allow players to wander around within the game.
Joe Chung is a Creative Technologist and MFA in Design & Technology Candidate from the Parsons School of Design, specializing in Art, Media, and Technology. He researches, designs, prototypes, builds, tests physical and digital interfaces, and much more to connect humans to knowledge and one another. For his MFA Thesis Project, he developed able. (Augmented […]
Judah received his MFA in Design & Technology from the Parsons School of Design in 2021. After receiving a student-driven solutions grant for furthering Jewish education through technology, Judah developed The Jeremiah VR Experience, a virtual reality application that takes students through the book of Jeremiah, to help their understanding of biblical texts through an immersive experience.
In the Spring of 2021, the XReality Center, with support from Information Technologies and the Provost Office of Curriculum and Learning, began the Immersive Learning Innovation initiative designed to pilot courses that could benefit from delivering content through Virtual Reality.
The Anthropology and Design Student Working Group recently held its first ADX Exhibition, presenting student projects in which they explored and experimented with new epistemological and creative possibilities for anthropological and design research methods.
We are proud to share alumni choreographer Navarra Novy-Williams and 360° video artist and composer Carlos Johns-Dávila premiere of “Unearthed” part of a series of site-specific virtual dance installations.