ProjectsVirtual Reality

Testimony Interactive Documentary

Testimony Project is an interactive documentary for virtual reality that shares the stories of survivors of sexual assault and their journey to healing. Beyond just a film, Testimony is an advocacy platform to allow the public to bear witness to those who have been silenced. Zohar Kfir, Director/Producer of Testimoty is a New York-based media artist working with experimental video, interactive art and VR and a part time faculty at the Parsons School of Design.

The Brock Turner case, Bill Cosby’s sexual assaults and the current accusations against Harvey Weinstein leading to the #MeToo campaign. These recent examples have helped create the perfect storm of public outcry over sexual assault and issues around consent. Despite persistent victim-shaming and the discounting of their experiences, survivors are increasingly coming forward, empowering one another to become agents of change.

Testimony aims to tackle the obstacles women and men still need to overcome in order to report assault and confront the legal system. The goal of testimony is to inspire those who have been silenced to speak out, while building courage amongst survivors. Premiering at the 2017 Tribeca Film Festival, the Testimony Project launched by telling the stories of five survivors of sexual assault and their journey to healing. The project premiered at Tribeca’s Virtual Arcade and went on to many other festivals and gained much media traction. Its a 45 min experience and can be viewed on Gear VR and Oculus

Testimony Project participatory WebVR Platformlaunched in January 2018 following the #metoo campaign as a participatory open platform that shares survivor testimonies via video, audio and text.
Le Temps Perdu  2015 (Gear VR) is an interactive Virtual Reality film that engages a found-film footage archive for the creation of a new, inventive work. This project transforms a unique and massive archive of found visual and audio materials that into an interactive Virtual Reality film where viewers can construct their own film and piece together their particular narratives. Similar to the famous ‘Choose Your Own Adventure’ books, which serve as the landmark model for interactive story telling, where readers can make their own decisions and construct their individual branched narratives.