“Spatiality” wins VR/AR Global Summit ONLINE Student Competition

 Parsons MFA Design and Technology graduate Akshansh Chaudhary wins VR/AR Global Summit ONLINE Student Competition.

At the 2020 VRARA Global Summit, 3D VR company The Wild hosted a virtual design competition, challenging its entrants to showcase their visions for the future of “digital socialization”. The challenge was to design a space that encourages “digital socialization or innovative social distancing” and examples could be the workplace of the future, an office, a public space, a lobby, entry way, room or building or other architectural space.

Six competition finalists showcased their projects during the VRARA Global Summit within The Wild virtual reality platform. Judges Aubrey Tucker (Autodesk) and Amy Peck (HTC) were present inside the virtual environment with the finalists to judge their designs from the inside. Being able to walk around their creations was a unique feature of the competition, and a delight to watch. At the conclusion of the presentations, Peck and Tucker named the winner as Spatiality – a project created by Akshansh Chaudhary.

Spatiality reflects on the Internet, privacy and safety

Chaudhary is a recent graduate of the Parsons School of Design, earning an MFA in Design and Technology. Akshansh originally designed his model using Tilt Brush and Unity and brought his model into The Wild as an FBX. Spatiality features structures representing various social networks and technology companies, and their metaphorical and physical manifestations. To Chaudhary, the project was inspired by his time self-isolating during the beginning of the COVID-19 pandemic while living in New York City.

Akshansh Chaudhary, winner of VRARA Student Design Competition

“Due to the lack of social interaction in NYC, I wanted to create a space for people to interact and engage socially, and VR has the potential to have that engagement. I was inspired by apps like Altspace VR, VR Chat, and Half Half. The architectural landscape that I have designed is stylistically organic and redefines visits to social media portals. Its design in Tilt Brush makes it a playful interactive experience.”

The floor and the outside shapes in purple are not made up of solid colors, but are layers and layers of text that include his own personal information. According to Chaudhary it includes names and information that would typically be used to exploit privacy – like relatives names and addresses and so forth. Surrounding the space is a gallery of different tech companies – including Google, Facebook and Twitter – in a “technological landscape” that demonstrates both his feelings and impressions of their roles in society and their treatment of private information. In front of Facebook there is a shady looking character which is how Chaudhary “perceive’s Facebook” when it comes to trust around privacy. Each social and tech company has a different feeling and aesthetic, with seating or viewing areas made up of components such as likes, hashtags, or strings that tie people to the technologies that they depend on.

In an interview with SPAR 3D, Chaudhary said his interest in privacy began last year when he was working on a school project on local journalism.

“Journalism is not my domain, but I was reading about fake news and how people perceive it… and as I got involved in the project, I realized that advertisements on news sites are based on infrastructure that is based on data collection – and that gradually became the basis of understanding data being collected, and what we can do as individuals to become more comfortable in understanding the use of that data.”

“As I started researching more, I realized I had to be much more vigilant about [privacy], and it led me to design an interactive experience that allows people to have conversations and create a safe platform that allows for that discussion… My design thesis was about putting people in virtual spaces and asking them to make free decisions on data privacy or data collection and seeing the result of those decisions.”

Inspired by his thesis project, he started to think about how to represent his own feelings and relationships with the social networks around him for the VRARA competition, which where ultimately shaped by his experiences during his isolation from COVID-19. He reflected that he had made Facebook quite dystopian looking, probably due to the news around the platform at the time, and Google is cleaner and feels safer in the space.

“I was starting to get comfortable with having a Google Home at home – I started talking to it more once I was isolated, I was indoors and needed someone to talk to, and it affected the landscape as I created it.”

This interview was originally published by The VRAVA