The New School Projects at the NYC Media Lab’s Annual Summit

We are excited to see the amazing lineup from The New School students and faculty projects featured at the annual NYC Media Lab Summit. NYCML’19 will hoss demonstrations of emerging media and technology prototypes, each created by talented faculty, students, and startups from across the City’s campuses. At the Lab’s signature science fair, attendees will interact with new technological innovations while networking with skilled creators, designers, engineers, and up-and-coming startup executives.

 

FUTURE INTERFACES & SPATIAL COMPUTING

The Story of an Oyster Reef
The New School, Design & Technology

A multi-player Virtual Reality experience invites participants to become Citizen Scientists, while helping tp clean up and restore an oyster reef at the bottom of the Hudson River between New York and New Jersey. The experience aims to encourage a more biodiverse and clean river.

It Wasn’t Written
The New School, Design & Technology
This VR and volumetric capture music video reveals an alternative history of how powerful countries have affected the Korean Peninsula. The team produced a new K-pop song and performance for immersive encounters with viewers, and shows how Korean history is often overlooked by mainstream Western media.

Adulting
The New School, Design & Technology

“Adulting” is a VR game dedicated to answering the concerns of my father. It addresses his curiosity and worries about his daughter’s daily challenges and growth as a graduate student living abroad.

Conscious
The New School, Design & Technology

Conscious’ is a futuristic time keeping device allowing the user to continuously feel time. It is a watch that conveys time by sensory route of touch.

BabyLab
The New School, Design & Technology

This game aims to criticize the application of CRISPR technology on the human in a possible future. It is a game happening in a future utopian society which all humans are born with CRISPR technology.

Electric Dream
The New School, Design & Technology

Electric Dream is a VR experience that intends to provoke the boundary between reality and a simulated digital world. The experience juxtaposes the role and form of real human and virtual instagram celebrities in a VR.

“Pat Me” Robot
The New School, Design & Technology

“Pat Me” is an emotional robot designed for the lonely people who need company and comfort.

Breathing Chair
The New School, Design & Technology

Breathing Chair is a state-changing chair that nudges people to stand up physically to avoid the health risks of prolonged sitting. This concept is from object-centered design, in which objects shape human beings, unlike conventional human-centered product.

 

CREATIVE TECHNOLOGY, JOURNALISM & FUTURE OF STORYTELLING

Immersive Storytelling of Rohingya Refugee Experience
The New School, Design & Technology

Refugees forced to leave and hosts who lack resource: how do we make peace between two sides of the conflict? This project empowers Rohingya refugees to tell stories narratively + environmentally: a documentary deep into loss of a daughter during migration; a VR journey through camp from eyes of its children.

While You Wait
The New School, Arts Management & Entrepreneurship

While You Wait uses 360º video to immerse the viewer into the performance space in a non-traditional performance setting. Our project gives people access to the arts by using their smartphone without having to physically be present.

HugMatch
The New School, Design & Technology

The HugMatch Earth game is a personalized educational game app that giving parent and child a reading experience more inspirational and educational ways. We can capture the attention of young minds through our magical adventure to understand climate change and global warming issue

FreePizza.py
The New School, Design & Technology

One of the biggest threats with free WiFi is the ability for hackers to position themselves between you and the connection point. FreePizza.py changes the victim’s location(address) field to the hackers(my) address field anytime they try to order food while using a public hotspot.

Lost bits
The New School, Design & Technology

Lost bits is made by subtracting compressed images from their original uncompressed versions. The result is the ‘unnecessary’ pixels that are either consolidated or left out by the algorithm.This relationship exemplifies the attitude of our fast paced society towards our goals and the things we leave behind to reach them.

Five Facts About Tears
The New School, Design & Technology

This is a performance with five series of speculative wearable installations connecting my real tears, which explores the symbolic and hidden meaning behind “tears”.

Soundyssey
The New School, Design & Technology

Auditory enrichment has been proven to relieve animal stress and improve animal welfare. Soundyssey is an interface for auditory enrichment which intended to give control to elephants.

The Ping Pong Machine
The New School, Design & Technology

The Ping Pong Machine is a web-based project exploring the harmony in interesting sounds in our mundane life that we often ignore. Users can play with the sampled Ping Pong sounds within the frame of sequencer or trigger the sounds on keyboard to the pre-arranged beats.

While You Wait
The New School, Arts Management & Entrepreneurship

While You Wait uses 360º video to immerse the viewer into the performance space in a non-traditional performance setting. The project gives people access to the arts by using their smartphone without having to physically be present.

Reproductive Labor: A Retrospective
The New School, Design & Technology
Reproductive Labor: A Retrospective is an exhibition set in the year 2060 which features artifacts from the reproductive labor movement. It is a response to the lack of government provisions to support this form of work which reproduces and sustains systems, by posing a future reality in which the government invests in the reproduction of its labor force.

Hypertouch
The New School, Design & Technology

Hypertouch is an interactive installation that explores 4-dimensional world. It utilizes haptic input and feedback to approach the concepts of 4D geometry and discuss human’s limitations of perceiving an extra dimension.

RE:FEEL
The New School, Design & Technology

RE:FEEL is a portable device using a tactile interface and voice recorder to record both quantitative and qualitative emotional data. It allows people who are eager to practice mindfulness and build emotional resilience to express, record and reflect upon their emotional states and events throughout the course of a day.

After Image
The New School, Design & Technology

After Image is an artwork showcasing experiments done with an archive of my own family photographs in relation to a larger archive of South Indian studio photographs from the Studies in Tamil Studio Archives and Society. Each of these experiments employs machine learning techniques to surface semantic and visual patterns.

 

DATA SCIENCE

Conduit
The New School, Design & Technology

Conduit is an interactive installation that exposes a young Asian female’s public facing versus private facing expressive mouth in a public open space to represent three dimensions of self-revelation: the intimate, presenting, and surveilled self. I am revealing myself to you, hopefully you could take away some part of yourself.

Blips & Blobs, Visualizing the large scale of Invisible Signals into the Small World of a Slime Mold Growing Patterns
The New School, Design & Technology

Blips and Blobs visualizes different patterns of slime growth by decoding signals captured from NOAA satellites that generate unique multicellular structures. The project aims to show the vast non-perceivable nature of data around us by combining satellite data (large-scale/human-made) and slime mold growing process (small-scale/natural) into one system.

 

NYCML’19 STARTUP PAVILION

The NYCML’19 Demo Expo will host early-stage startup concepts from emerging entrepreneurs that are applying new technologies. The faculty and students participating in this pavilion are faculty and students who are in the process of market validation and customer discovery, and are working through bootcamps and university-affiliated accelerator programs.

Ovee
The New School, Design & Technology
Ovee is a sexual & reproductive health hub for people with vaginas.

Typogram
The New School, Design & Technology

A web-based design app that makes brand design easy and accessible for all users.

JAIYOU
The New School, Strategic Design and Management

One size does not fit all anymore. People want to use thoughtful products and items and want to feel special and better. At JAIYOU we combine fashion and technology into orthotics, sports medicine and functional wearables.