Immersive Learning

The XReality Center is interested in partnering with faculty, programs, schools, and administrative departments to develop and offer virtual teaching and learning initiatives.

  • Leverage immersive applications for teaching and learning
  • Develop opportunities for extracurricular activities and social engagement
  • Consult on providing access and facilitating immersive experiences
  • Offer research and grant writing support for exploring immersive learning

To address the need for access to both VR headsets and bandwidth, the Center has built a set of virtual spaces that can be accessed via headsets and PC/laptops on the web. In addition, we have identified a set of Augmented Reality solutions that can be accessed on both the web and mobile devices. These applications can serve a variety of needs and purposes across courses and schools. The list below provides a starting point in this exploration. We see these options as ways to complement and enhance a course and not necessarily teach the entire course in Virtual Reality. We are looking for partners who are serious about piloting immersive experiences as part of the curricular and extracurricular activities. To explore XR for Learning applications, you can reach out by writing to Maya Georgieva at

Curricular projects

  •  Hosting classes in 2D and 3D virtual environments 
    • Providing Class and Group Sessions in virtual spaces
    • Develop 3D exhibition and gallery spaces to showcase final projects for internal and external audiences
    • Hosting internal & external performances for Music, Theater, Poetry, etc.
    • Facilitating social and video screening events
  • Offer customized workshops and class visits to the XReality Center Virtual Space. Workshops can include 360° Video, 3D Software, and Augmented Reality applications.
  • Apply mobile Motion Capture remotely
  • Identify solutions to fit unique needs, including but not limited to:
    • Mobile AR deployment of 3D models
    • 360° Video editing and publishing


Extracurricular Activities

  • Hosting Virtual Events and Meetups
  • Game nights
  • Movie night screenings
  • 3D and 2D exhibitions
  • Music performances and poetry slam events
  • Join us for our XR Community Meetups - run weekly by the XReality Center on Fridays. Sign-in here to receive updates.

Additional Resources  and Opportunities


  • 3D Software Workshops
  • Augmented Reality Workshops
  • 360 Video and Image Workshop

3D Environments 

  • Custom 3D Environments For Mozilla Hubs
  • Custom Avatars for Mozilla Hubs


  • Sharing best practices in designing engaging online and virtual events
  • Providing support during virtual events

Partner in developing VR and AR engagement options for students, courses, and the entire community

  • 360 image & video processing
  • Mobile Motion Capture
  • Assessment of VR and AR applications and platforms



The XReality Center will hold Open Houses to demonstrate immersive applications for curricular and extracurricular activities. Join us to learn more about virtual spaces for teaching, showcasing, and performance on the following dates:

If none of the times work for you, please contact Maya Georgieva at to set up an individual session.

For examples of projects and practices across Higher Education review the series of articles co-authored by XReality Director, Maya Georgieva From VR and AR to Our XR Future: Transforming Higher Education published by  The EDUCAUSE Review.


Virtual reality (VR) is a completely immersive experience requiring the use of a headset that surrounds the viewer in a completely virtual environment.



Augmented reality (AR) is a partially immersive experience that overlays virtual elements over a real-world environment through the use of a device with a camera, like a smartphone or a tablet.



Mixed reality (MR) combines elements of both virtual and augmented reality. It requires a specialized headset that shows digital elements in your real-world environment. These virtual elements can “interact” with the real-world environment in different ways.



360 media is both photos and videos captured from a 360-degree perspective generally using specialized equipment. The 360-degree view encloses the viewer within the media and allows the viewer to turn to view different parts of the media.


For more advanced videos about XReality development, please visit our Developers playlist on (free video tutorial site for New School students, faculty, and staff).

For examples of projects in Higher Education you can review the series of articles co-authored by XReality Director, Maya Georgieva From VR and AR to Our XR Future: Transforming Higher Education


The XReality Center offers various workshops that span a range of VR, AR, MR, and 360 topics for use in learning and development of New School students, faculty, and staff.


There are many courses offered at The New School that cover many different aspects of XReality. The following are some courses that have been offered over the years and can vary depending on semester and/or major. Please see the university course catalog for full description and availability of courses.

Art, Media & Technology
PGTE 5500

This class is for students who are interested in game design and the creation of interactive experiences.

Art, Media & Technology
PGTE 5583

Virtual reality (VR) is currently enjoying a renaissance in public interest and technology.

Art, Media & Technology
PSAM 3742

How do we tell stories within media that are non-linear: media-like games, virtual reality, and immersive theater?

University Liberal Arts
ULEC 2960

A mix of media technologies has recently become available to mass markets in virtual reality.

Media Studies
NMDS 5265

In the Virtual Learning Environments course, we will explore how current trends in technology, such as social media, MOOCs, games, and mixed reality, are affecting the processes and objectives of education.

Media Studies
NMDS 5556

Synaesthesia, broadly defined as the cross-wiring of sensory perceptions or a synthesis of the arts, will be the lens through which students will be encouraged to design and produce innovative media works.

Media Studies
NMDS 5517

From data capture to data visualization, the process of data transformation is a search for meaning through dozens to hundreds to millions of units of information.

Media Studies
NMDS 5283

This course explores the potential of robotic media platforms and computer vision for cinematic expression.

Media Studies
NMDS 5577

This course explores the current developments and potentials of transmedia, cross-media and integrated multi-platform media production and distribution.

Using search terms like virtual reality, augmented reality, and mixed reality in the university course catalog can help you narrow down potential course options for learning about different aspects of xreality.