Volunteers Needed for Digital Scene Partner – Interactive Drama

Volunteers Needed for Digital Scene Partner is an interactive drama that explores the potential of Augmented Reality in Theatre created by Tomas Correa, a Class of 2020 graduate from the BFA Drama Program at The College of Performing Arts. In this immersive performance audience members wear the Magic Leap One headset to experience scenes from […]

Murder Next Door – 360 Video Project

Lauren Ruiz is an Integrated Design student at Parsons School of Design. Her project Murder Next Door in 360 Video takes us to the eerie residences in the United States where notable murders have taken place. This piece was created as part of the Integrated Media course taught by Zohar Kfir at The Parsons School […]

Space Odyssey – Interior Design Project

Space Odyssey – Reorientation of the Body is a Virtual Reality project created by Interior Design student Rokelle Sun. Produced as part of the Principal Interior Design course at Parsons, this VR environment was made in SketchupVR as a concept for the the Aronson Gallery at 66 Fifth Avenue in New York.     The concept […]

Immersive Narratives in 360 Video

This year students from The School of Public Engagement’s Media Studies program explored new narrative formats with 360 videos. In the class taught by Virgil Wong students learned how VR is being used as a potent storytelling tool to create visceral sensations of presence and place, address social and political issues, and nurture meaningful changes in […]

Immersive Narratives in VR and AR

In Fall 2019 the students in the Immersive Narratives in VR/AR course at The School of Public Engagement Media Studies Program created a collection of immersive projects

AR Art on the Square: New Babel

We are excited to feature our collaboration with William T. Ayton and Diana, Ayton- Shenker and Maya Georgieva from the XReality Center on the New Babel public AR Art project.

Babylab – A CRISPR Virtual Reality Experience

BabyLab is a Virtual Reality simulation game that introduces CRISPR technology and criticizes the application of it on humans in a possible future. The experience is set in the future, demonstrating a society that is allowed to applies CRISPER technology to human embryos. In the game, players are able to experience how CRISPER technology will […]

Adulting – A Virtual Reality Game

“Be neat” and “be on time” are the two most basic requirements of being an adult, according to Yishi Deng’s father. To understand her own approach as an adult, MFA Design and Technology student, Yishi Deng created a Virtual Reality game called Adulting as part of her work in Thesis Studio I at Parsons. Dedicated […]