XR and The Future of Immersive Learning
With virtual and augmented reality, we are on the cusp of the next wave of the Digital Revolution. Immersive computing will impact multiple areas of culture and society, transforming the way we play, work, communicate, and express ourselves. As we reimagine education in the digital age, immersive experiences may offer us a unique opportunity to transform learning. This session will review recent and upcoming developments in virtual, augmented, and mixed reality as well as a series of projects across the higher education landscape. The session will offer opportunities for questions and discussion. Following the session, faculty will have the opportunity to visit the XReality Center virtual hub.
Date: February, 9th
Time: 3:00 – 4:15pm
Creating AR with Adobe Aero
Adobe Aero is a Mobile AR authoring application that allows us to create immersive Augmented Reality experiences using a mobile Apple device. With Adobe Aero we will learn how to import 3D content, animate content based on user interactions, designate target surfaces or images, and much more. In this introductory workshop, we will explore the features available in Adobe Aero, mobile AR design, and how to deploy AR experiences on mobile devices. At this time Adobe Aero is only available on iOS devices so an iPhone or iPad are required for this workshop.
Date: February 17,
Time: 4 – 5 pm
What Is the Metaverse: Hype or Future Reality?
A series of developments over the last two years including a global pandemic has led to increased interest and exploration in virtual worlds from educational, cultural, and industry communities. In this workshop, we will discuss the concept of the Metaverse, Web 3.0, NFTs, and crypto. I will be sharing some projects and there will be ample opportunities for questions and discussion around all that is been taking place in virtual worlds.
Date: March 1nd
Time: 2:00 – 3:15 pm
Immersive Storytelling with 360 Video
In this interactive workshop, we will review examples of journalism, documentary, and advocacy projects and explore key elements in the design of compelling 360° video experiences to gain a deeper understanding of immersive storytelling. We will discuss and Identify strategies and project-based use cases for the implementation of 360° video in the learning environment and on campus.
Date: March 2nd
Time: 3:00 – 4:15 pm
Virtual Reality, Digital Literacy, and Ethics
What is the future of digital literacy in a world where the virtual and physical will be equally real? How should literacy be defined when actual human experience is no longer the touchstone for reality? As VR and AR begin to transform the learning environment, we will face profound questions on digital literacy and ethical issues. This session will explore how the growing use of VR will require new forms of digital literacy. We will discuss the expanding importance of privacy, ethics, and cultural sensitivity questions posed by VR and AR. This session will begin with a short presentation leaving ample time for discussion.
Wednesday, March 30th
Time: 3:00 – 4:15 pm
Immersive Learning Series by Request
Meet with Maya Georgieva to review relevant examples and discuss ways to integrate VR/AR into the teaching and learning environment. Request a custom XR session for your course, department or team. Examples can focus on the use of VR/AR in Design, Humanities, Social Sciences, Environmental Studies, Journalism, Art and Performance or explore and suggest a topic of interest to you. For additional questions contact Maya at firstname.lastname@example.org